Wednesday, 21 December 2016

Super Mario Run breaks records with 40 million downloads in its first 4 days

Nintendo has confirmed what we all knew was likely – Super Mario Run got a lot of downloads at launch. The company says that the app was downloaded over 40 million times during its first four days on the App Store, which breaks records for Apple’s mobile software shop. Previous third-party estimates suggested the new game was on track to topple Pokémon Go’s previous early performance and approach the 40 million mark, but this official number confirms it.
In a press release issued by Nintendo, the company says that in addition to its top ranking in the “free” chart of the App Store in 140 different global markets (of the 150 where it’s available), it’s also now in the top 10 ranking for best grossing games in 100 different markets.
Super Mario Run launched globally, but only on iPhones and iPads. Meanwhile Pokémon Go launched cross-platform, but rolled out slowly across the globe. Pokémon Go hit 30 million downloads in two weeks. In sheer money-making terms, both games are free to play (initially), and while Pokémon Go depended on in-app purchases, Mario Run jut offered the single ten-dollar purchase for the entire game. There's no other in-app purchases for Mario's smartphone debut, at least, not yet.
The release also notes that Nintendo is making it easier to enjoy all modes as much as possible following the initial purchase, and a recent feature update indeed now allows you to run head-to-head with friends without using tickets, which are normally required for the Toad Rally.

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